lobicn.blogg.se

The riftbreaker ending
The riftbreaker ending











the riftbreaker ending

the riftbreaker ending

Time to take everything I built, and make it better. If they'd been speaking in vague generalizations about the future, fair enough, "Look forward to a possible sequel, kids!"īut the way that conversation played out, I'm definitely missing some objectives here.

the riftbreaker ending

Second: in the dialogue of this "Other Ending," they clearly start to formulate plans to lay down the groundwork for a more peaceful, sustainable human colonization. Death to the universe!")įirst off, a little foreshadowing wouldn't have gone unappreciated. We're a virus, and we've come to terms with that. (Even the "intended ending" raised an eyebrow when the guy said, "It'll serve us well for centuries." Wanna just come out and say, "Yep, we're gonna suck the life out of it, crush it, and toss it in the bin. Yes, thank you, thank you.Īnd naturally, when given the "choice," I first did what the game wanted me to, and then came back and did what it didn't want me to. Both will be useful as players face an array of different dinosaur-esque, partially-crystalline beasts on their missions, all of which have their own unique attack patterns.So, finished the game yesterday.

the riftbreaker ending

On the other hand, attribute points can be applied to six different categories like Medical and Science and include passive effects like increased critical hit chance and health, as well as allowing higher levels of gear and weapons to be used. These include things like healing and grenade-like items that have different debuffs for enemies. Skills are an equippable part of a player's loadout alongside two weapons and their gear, with four being able to be used at a time. After each mission ends in either success or failure, the player's day will conclude.Ĭygnus Enterprises features a varied skill tree for different playstyles as well as an attribute system on which they can spend points each time they level up. While some combat missions are optional side quests, others will further the in-game story, but players can choose to tackle these at their own pace. There are three types of missions players can opt to embark on each day: combat-based ones that take them to different areas of the planet, choice-focused dilemmas where players will solve problems sans travel that can have positive or negative results, and collection missions where players simply acquire a small amount of materials without a fuss. As the base expands, this will also include things like employee management and ensuring staff are fed by making food available at the Canteen. On-base activities each day include using PEA's stamina to gather things like ore that surround the area, queuing in-game crafting for refined materials as well as breaking down substances for energy, creating new weapons and gear in the Factory, and picking new research topics at the Science Facility. The general loop of each day in Cygnus Enterprises captures the feeling of being an employee gunning for a promotion in the best way, incentivizing players to make both their time on base and their missions as productive as possible through frequent level-ups. Related: The Riftbreaker Review: Mechanically Perfect Base Building

#The riftbreaker ending free

Story-wise, players will be unraveling what brought the base - and Mytilus in general - into its dilapidated state, the mysterious crystallization of the planet's creatures, and an ongoing rivalry between Cygnus and the Free Trade Union. Accompanied by PEA - a personal electronic assistant - players will spend part of their day on base, which is where the game's engaging simulation elements come into play, managing resources and employees between leaving on missions throughout Mytilus. Cygnus Enterprises takes place on the planet Mytilus, where players have been sent by their eponymous employer to restore an old outpost to a profitable state.













The riftbreaker ending